2003 (Winter, Term 3) |
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MMST11003 - Design Perspectives |
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You are here: Winter 2003, Course List -> MMST11003 -> Study Schedule -> Workshop 3 -> partb |
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Welcome to the second part of MMST11003 Workshop Page for Week 3. NOTE: Because this week's workshop notes are large and graphically intensive, they have been broken into two pages. This is the second page. Adobe Illustrator (PART B) In these workshop notes we will be making a Sameboy Pokenet illustration, similar to the one we made in Photoshop last week, but using shapes created with the Bezier Pen. In this lesson you will:
The first step is to open a new file, and place the Gameboy image (gameboy.jpg) into Illustrator. This is done by choosing file -> Place. (In Freehand you select "Import".)
After renaming the layer and resizing the Gameboy image to make it slighter larger, you may want to zoom in to 200% so you can see the edges of the placed image more clearly, because we are going to "trace" around the shape of the Gameboy. You can use the magnifying tool, or go to "View > Zoom In". The next step is
to add a new layer for us to draw on with the Bezier Pen. It will help us
to see what we are drawing in our new layer if we adjust the opacity of the
"tracing image" layer. To do this double click on the "tracing
image" layer in the Layers palette. The Layer Options box will appear again.
You need to click on the tick box to "Dim Image to 50%. You can now see how the Gameboy image has been faded. Now we can begin to "trace" around it. BEGIN DRAWING THE OUTLINE I have selected a starting point that looks like it would be a good place for a corner point.
To tidy up the
shape you have just drawn you can use the Direct Selection Tool You may need to
use the Convert Direction (Anchor) Point tool. Hold the mouse down on the pen
tool to bring up the other tools available, the convert anchor tool is on the
end, it looks like this
Now that the shape is smoother, we need to give it a fill. Click on the fill colour icon at the bottom of the toolbar and select purple in the colour swatches. If you do not have a suitable colour, click in the colour spectrum down the bottom of the Colour palette to mix one yourself.
The first stage
is now complete! Although we could easily place a white rectangle over this image, let's punch a hole in the outline of the Sameboy. Draw a rectangle to represent the screen:
Now, using the selection tool, select the rectangle and holding down the shift key also select the Sameboy outline. Choose "Object -> Compound Path -> Make", as shown below.
NOTE:
This is one area where the terminology used in Illustrator and Freehand differs
significantly. In Freehand, you select both paths, and select Modify -> Combine
-> Punch. Now things are going to get a little more complicated. We are going to make the Sameboy look like it has some 3D depth. We are going to draw bevels on the sides and shade them. To do this, first
make a new layer. On this layer I draw the left-hand side bevel. The shape has
to be a closed path, set the fill colour to the same purple as the Sameboy.
Your shape should look similiar to this .... Now things get tricky. Pay close attention to these next instructions. You need to select the Sameboy shape and Edit> Copy it to put a copy of the object in the clipboard. You will understand why in a moment. We are going to
create a new path to represent the area where the Sameboy and the left-hand
bevel intersect. To do this we have to select the bevel, and hold Shift down
and select the Sameboy. You should have both shapes selected. Go up to Window>
Show Pathfinder. Before you do this command, make sure you have put a copy of the Sameboy shape in the clipboard as mentioned above. When you press "Intersect" and make a compound path, it will "destroy" the Sameboy path. You will need to go to Edit > Paste in Back to bring back the Sameboy path. (Remember this step as you will have to do it each time you make a path for each bevel.) Press INTERSECT
on the Pathfinder palette now. Below is what you should see. So now you should
duplicate the above process to make the three other bevels. Below is an illustration
of what the bevels should look like. Remember to copy the Sameboy path EACH
TIME before you Intersect paths!! In order to make these new shapes look like bevels, I need to be careful about how I colour them. Imagine that there is a light source to the top left of the Sameboy. The bevels on the top and left will be more strongly illuminated. This can be represented by using a lighter shade of the same colour, as shown.
Also, turn off the visibility of the "tracing image" layer by clicking on the little eye icon in the Layers palette on the "tracing image" layer.
Now all that needs to be done is the creation of a nice screen image and blurb for the Pokenet cartridge, as was done in last week's workshop. Why don't you download the Sameboy file from this week's resource page and keep working on it. It would also be a good idea to pull it apart and see how it works. The font used for the above example will probably not be installed in the uni labs. Try changing the font yourself. |
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You are here: Winter 2003, Course List -> MMST11003 -> Study Schedule -> Workshop 3 -> partb |
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Edit Last Modified: Sun Oct 15 00:50:12 2006 by webmaster. |
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